03 — Character Entertainment
VA Comics
VA Comics is leading character entertainment revolution!
VA Comics is tapping into the creativity of India to launch a new wave of enduring characters and mythic heroes to captivate the imagination of youth around the world.

Why characters, and why here
India has one of the deepest mythic traditions in the world and comparatively few characters exported from it. VA Comics exists to close that gap — not by retelling the epics, but by building new characters with the same structural weight, designed from the first sketch to work outside their home market.
What we actually produce
- Original character IP — design, backstory, powers, limits, and the relationships that make a character sustainable across a long run.
- Graphic novels — full sequential production: script, layouts, pencils, inks, colour and letters.
- Concept art and world building — environments, matte studies, establishing frames and the visual rules a world runs on.
- Character bibles — the document that lets an animation team, a publisher and a licensee all draw the same character.
Built to extend
A character that only works on a page is a short business. Everything at VA Comics is developed so it can move — into 2D animation through VA Studios, into broadcast and games through VA Classtoon Broadcast, and into merchandise and publishing through licensing partners.
That is the practical advantage of sitting inside a group. The animation team is in the same organisation as the people who designed the character, so a property does not have to be re-explained every time it changes medium.
Working with your IP
We also develop characters that already belong to you. Brands with a mascot that has never been properly built out, publishers with a back catalogue worth reviving, and studios that need concept and design capacity — all of these are normal engagements.
At a glance
- Focus
- Original character entertainment
- Outputs
- Character IP, graphic novels, concept art, character bibles
- Extends into
- Animation, broadcast, licensing
- Typical timeline
- 4–10 weeks for a full character bible
- Base
- Chennai, India
Capabilities
What you can brief us on.
Character design
Original characters built with the structure to carry a long-running property.
Mythic development
New heroes drawn from Indian storytelling rather than retellings of it.
Sequential art
Full graphic novel production from script through to letters.
Concept art
Environments, matte studies and the visual rules of a world.
Character bibles
The reference that keeps a property consistent across every medium.
IP extension
Properties prepared for animation, broadcast, games and licensing.
From the drawing board










Sequential pages



Sketch book

Common questions
Before you get in touch.
Does VA Comics only build its own characters?
No. We develop original IP for the group, and we also build out characters that already belong to a client — brand mascots, publisher back catalogues and studio properties that need design capacity.
What is a character bible and why does it matter?
It is the reference document that fixes a character's design, backstory, voice, limits and relationships. It matters because it is what lets an animation team, a publisher and a licensee all produce the same character without the property drifting.
Can a VA Comics character become an animated show?
That is the intended path. Animation is produced through VA Studios and distributed through VA Classtoon Broadcast, both inside the same group, so a property can move from page to screen without leaving the organisation.
How long does character development take?
A full character bible with design, world and story structure usually takes four to ten weeks depending on how much of the world has to be built alongside the character.
Who owns the IP we develop together?
It depends on the engagement, and it is settled in writing before work starts. Client-commissioned development normally leaves ownership with the client; co-development is negotiated case by case.
Elsewhere in the group
The other businesses.
Tell us what you're trying to make.
Send the brief, the deadline and a budget range. We'll tell you honestly whether we're the right team for it.